Posts Tagged ‘ps3’


FIFA 12 Wishlist

August 7, 2011

A new season in football is about to dawn. The summer transfers have been made, people have been sacked and FIFA 12 is just around the corner but has EA fixed everything that players have been crying about in FIFA 11 or have they introduced more pointless features and not fixed the core gameplay? Here is a wishlist of what some FIFA fans would like to see in the next FIFA season and hope this will be introduced in FIFA 12.

Fix the laggy menu for god sakes:

First off to enter a FIFA game it takes approximately 3-5 minutes. Why? Because we must wait for all the licensing screens, all the loading to take place and after all is set and done we have to deal with laggy menu’s through out our whole gaming time. Is it that difficult to create  a menu which doesn’t lag?

There he is, Wayne Rooney again!

Stupid commentary:

Sometimes the commentary can get ridiculous and become obscene. How can a commentator say after scoring a goal “and it’s out for a goal kick”? I mean seriously? Also the commentary becomes very repetitive and when the commentator says lines such as “this is the first time I’m going to tell you this”, don’t you think EA shouldn’t include lines like that in the script if the script is going to be heard a thousand of times when the game is being played? I’m sure many other FIFA players have come across more stupid points the commentators have made, so what are your experiences with them?

No handicap in Ultimate Team please:

Have you been saving up for your favourite and top players to make one of the most skilled teams in FIFA? Well don’t since in Ultimate Team higher rated teams will get handicapped against lower rated teams. It makes you think what’s the point of Ultimate Team when your ‘Ultimate Team’ plays like a….garbage team? You would think a strong defender such as Giorgio Chelleni would be able to defend and barge off an unknown and never heard of striker but not in Ultimate Team. So hopefully EA fixes this mess.

Please, please fix your servers EA:

You know millions of people around the world are playing matches and you have been in the gaming industry long enough EA to know or estimate the amount of traffic FIFA is drawing in. With the amount of money EA has made you would think they would make the servers more smooth but you’re constantly introduced to the message “You have been disconnected from the EA server”. What makes it worse is the message makes it sound as if it’s our fault that we have been disconnected. Waiting for the final 15 seconds to bid on a player in Ultimate Team? Well not only do you have to worry about the price the player will go up to or how many dogs are watching him but you have another thing to worry about, being disconnected from the EA servers. Also owning an opponent online 5-0 then being disconnected in the very last minute to basically lose the match. Nice sportsmanship EA.

Why is everyone facing towards the left?

Fast paced strikers being outpaced by slower paced defenders:

If there were turtles in FIFA, they would catch up to rabbits, that’s how ridiculous it is. Defenders that you dribble past and outpace for the first couple of steps can turn on nitrous and catch up to you like they’re an heir of Walcott. Defenders are strong yes, some defenders are fast but the turtle defenders, how the hell can they catch up to very fast paced strikers? This is something that will remain a mystery and we can only hope it’s fixed in FIFA 12. Defenders are stronger which is the reason they have the turtle shell, to barge strikers that are nearby off the ball but never has anyone seen a turtle catch up to a hare other than in a fairy tale story.

83% of the time players spend it in hospital rather than on the pitch:

Why was it so easy to get injured in FIFA 11? Also from what I’ve read and seen it seems like it will be even easier to get injured in FIFA 12! I mean this was one of the bigger complaints in last years installement that was pissing off numerous fans and the way EA has approached the problem is very unique by making it worse. Very interesting. Hopefully they approach it the opposite way I guess in FIFA 13.

Let us create or host a 32 player tournament:

Ever wanted to host a World Cup or a 32 playered tournament in FIFA 11? Well you can’t so hopefully we see this being introduced in FIFA 12 rather than a tournament that ends in a couple of matches.

Be able to straight swap players & smaller auction time frame:

In Ultimate Team I don’t want to put up one of my players to get trade offers of players I’ve never seen in my life or someone who thinks they’re lucky enough to offer a bronze player on Ronaldo and I will by mistake accept it. Hopefully EA will allow us this year to actually tell everyone below or anywhere around the card what player we’re looking for. This will allow us to create our team more efficiently. Also make the auction time frame shorter and allow it to go up in 15 minutes rather than 3 hours. So for example I put a player up for 15 minutes, go play a match and come back to find he’s sold. Very easy and everyone will be happier with more choices in how they have more control with the auction of their own player.

I think I'll just attack my own goal keeper

Make gold packs in Ultimate Team cheaper:

Currently in Ultimate Team to create your ultimate team, you will need sell your house and your wife and if you don’t have a wife your baby brother for that matter. Why are packs so expensive that you have to play numerous matches before you can actually buy one and cry afterwards seeing the highest rated player you got was a Russian you’ve never heard of? I understand EA wants to make money but seriously balance it out between EA making money and customer happy.

This needs its own section, so please for the help of god fix it:

You perform a short pass on the pitch for one of your midfielders to not run towards it & wait for it to come right to his feet but then the opponents defender sprints from behind and takes the ball away. Why can’t my players run towards the ball?

Don’t insert Wayne Rooney on the front cover:

Not such a big problem and I know already its been confirmed that he’s already on FIFA 12’s cover but what makes it a problem is when you start having more pictures of Wayne Rooney from FIFA than of your girlfriend.

There he is again!


Now this one is for the record books, why does the referee whistle offside when the ball becomes with the opponent’s player? You cannot play on because the referee is that smart! Please fix this EA, it isn’t like this in real life.

Why oh why?

So you cut in from the wings with your player and have past all your opponents defenders, now all there is left to do is shoot right? Wrong! You will have to hope your player doesn’t shoot with his wrong foot even if you have him on the right side of the pitch. Why do players sometimes shoot with their wrong foot when they’re perfectly capable of shooting with their correct foot goes beyond me.

Through ball pass stupidness:

So you see one of your players is about to make a run for it, you pass through the air a through ball but instead of your player continuing to run, he turns back and stands still. Why?

So that just about sums up a lot of the things that have happened in the past couple of FIFA installements and EA didn’t fix them but instead add new features rather than improving and refining some of its core gameplay and old modes. Hopefully a lot of what’s on this list has been fixed in FIFA 12. I have a press badge to visit the Eurogamer Expo that will be taking place next month. So I’ll update this blog letting you know how the game actually fairs compared to last year.

What sort of problems or what do you wish to be implemented in this years FIFA 12?


inFAMOUS 2 Review

July 28, 2011

Sucker Punch’s Cole Mcgrath is back and while inFAMOUS was a new successful title that took everyone by surprise, the million dollar question is how does inFAMOUS 2 scale after 2 years? Is doing the same thing you did 2 years back still fun or has it become a repetitive chore for any player to play as a super hero?

inFAMOUS 2 takes us straight into the action where The Beast is already destroying Empire City. The story is still told through an animated style comic, which suits the mood of inFAMOUS 2. We were shown a vision of the future by Kessler in inFAMOUS. Cole tries battling with The Beast but to no avail your powers are too weak and they get drained so you become even weaker. You then set off to New Marais with a new assistant named Kuo, a girl who will have a major part to play later on in the game. Once you arrive at New Marais you must head to Dr.Wolfes lab and talk to him about getting your powers stronger enough to defeat The Beast before he reaches New Marais.

Gameplay was what made inFAMOUS very fun and engaging and inFAMOUS 2 makes it that much better, with new powers, faster Cole, better gliding and nearly everything has been improved other than Cole’s voice. inFAMOUS 2 still plays exactly like how inFAMOUS did but that isn’t exactly a bad thing. Change isn’t always good. Cole can unlock powers by either completing story missions, side missions or using his powers on enemies. What has been improved vastly over the original game is the melee. Cole at the beginning of the game is given a weapon called the AMP and I found myself using melee very often thanks to the nice slow motion effect as the weapon is used. It’s actually really fun to use after unlocking all the moves for it. Blast Shards are also back but aren’t anywhere as difficult as collecting in the previous game due to one of Cole’s new powers that can be unlocked later on in the game. New enemies which are more difficult than conduits have been introduced. Also the bosses in this game are huge when compared to the last.

You’re still given the ability to choose if you would like to play evil or good but this doesn’t exactly effect much in the story at all but only how civilians react towards you. Play evil and they will come and try to beat the living hell out of you on the streets but play as good and they actually do help and beat down on anyone that attacks you. Playing good or evil will give you karma based powers, with each karma having a different set of powered abilities, this boosts the games replay value and will want to make the player, play again to see the alternative ending and experience the different powers and different missions you can play.

The city of New Marais has more variety than Empire City. New Marais has a swamp and a flooded area which you will see Cole begin to dance if he steps into a shallow part of the landscape containing any sort of water. Also the amount of destruction that can happen on the screen at once is really impressive. Numerous explosions and enemies doing there own thing makes this game more action packed than the original.

Also Sucker Punch now allows players to create their own missions and upload them for players around the world to experience. These missions are shown on your map just like a story mission but will be coloured in green. Also there is a filter option to filter what sort of missions you would like to show up. Creating a mission is not simple but not easy either since there is basically no tutorial to help you through it step by step. So to create your perfect missions it will mean you will need to play around with the creation feature of the game.

inFAMOUS 2 is not perfect with the camera being sometime a hassle when in interior buildings and the game is yet to be challenging at all. Hard difficulty isn’t really hard and Cole still sticks on to ledges like super glue when you’re not trying to hold a ledge.

inFAMOUS 2 is a fun and engaging game to play. Completing everything will take you around 20 hours and that’s not counting the endless possibilities of playing the UGC missions players have created or you can spend countless hours creating your perfect mission. inFAMOUS 2 does everything and better than the original, with a lot of variety and replay value makes this title a must have for any PS3 owner.



L.A Noire Review

July 28, 2011

Let me begin by saying L.A Noire is a very different experience from what everyone’s used to when it comes to games that are similar to the Grand Theft Auto series. This game doesn’t only enter unvisited territory but also does a good job at it. From shoot outs, to playing private eye or chasing people on foot and on wheels. L.A Noire has a lot going for it but is it enough for the people who aren’t used to this flavour of tea? One thing we can be sure is naked women, size 8 shoes and a hell of a lot morphine will be found in this adventure.

The game’s story is basically split into 3 to 4 stories which all conclude to the final boiling point on each desk. You  play as Cole Phelps, a war hero who has earned the Silver Star and returned home. As you progress through the game cases you will see vital flashbacks to what happened during the whole time Phelps was in the war, yet these flashbacks also tie into the story of certain cases you’re playing. There are 5 desks you will need to progress from starting at Patrol, Traffic, Homicide, Vice and then finally Arson. Each desks has different types of cases but most enjoyable for was the Homicide desk. The story was really interesting and very mind puzzling.

Let me get the negative’s out of the way and there is quite a few I would like to talk about.

The world of L.A Noire is set in the 1940’s in Los Angeles. Los Angeles is recreated from top to bottom, so the player can experience how life in the 1940’s was really lived. From Music, attires, vehicles, weapons and to the way characters communicate and speak. The world is filled with interior buildings to explore and it’s very rich in detail, although activity wise there’s nothing to actually do while free roaming. L.A Noire comes with 40 optional street crimes to complete yet each one takes 2-3 minutes, which is quite disappointing. Every crime scene has no challenge at all and seems like the developers were just forced to insert something ‘optional’ in the game because this game lacks a lot of optional (extra) things to do. After completing the game you’re free to revisit free roam mode but if you’ve collected all the film reels, newspapers which are all collected as you progress through the story, and done all 40 street crimes, then you will have nothing else to do in L.A Noire. Free roam gets boring and fast since you cannot shoot or wreck havoc and this makes free roam pointless. Other optional tasks such as driving every vehicle and finding all the famous L.A locations seem nothing but a chore. It’s just like finding collectibles but the only thing that differs is what the collectible are.

Also a few glitches occurred as I progressed through the game. One that didn’t allow me to continue through a case until I got caught. I was meant to tail a suspect on foot without letting them see me, but then the suspect stopped moving forward and I found myself just watching the suspect look left and right as if she was a child just beginning to learn how to cross the road. Once I got bored of the suspect being stubborn and not learning how to cross I got out of  Solid Snake’ s OctoCamo suit and the suspect instantly saw me. After restarting well let’s just say the suspect learnt how to cross the road this time round, phew. Another rather annoying feature was tight corridors. If your partner is behind you, you will have to fight your way back because your partner won’t budge unless you can teleport but I don’t think teleportation was invented yet in the 1940’s.

Phelps is enjoying the new design

Also after doing 10 hours of cases, the game begins to become repetitive, why? Maybe because you keep doing the same thing. You go over to a crime scene, find clues, note them down in your notebook, one of the clues would be another location which you would then need to visit and so on. Every case only differs in location, clues and suspects. You either end up chasing them and trust me every suspect just begins running and you would start to think to yourself after being promoted toVice wouldn’t Phelps learn that suspects won’t listen and just run each time? Every case differs in how you would deal with a suspect yet there isn’t much variety. You would either chase them by car or foot, or you would have to infiltrate their base of operation with a classic shoot out. Then after the dust has settled you would go over the clues you have found and interrogate the suspect before charging them with the arrest. After the case is closed a new one will begin and guess what? You will have to do all the above again.

Moving on to the good stuff, MotionScan. This technology allows the player to experience facial animation like never seen before and I have to admit, it’s really top notch. During interrogation after a witness or suspect answers a question, just by looking at them you could tell by their facial expression if they’re lieing or telling the truth. This is where L.A Noire shines and it’s one of my favourite features in the game because I haven’t experienced anything like it. Also this feature brings cinematic experience to video gaming that much closer, and each character animation has been acted out by a real actor to capture each glimpse and each hard gulp.


During an interrogation you will have your notebook and the list of questions you will be able to ask. Once the witness or suspect answers a question you have 3 options to select from, lie, doubt and truth. Once you’ve selected an option Phelps would either tick or cross the question you’ve asked depending on if you’ve selected the right choice. Although if you select lie then you will have to select from the list of clues you’ve found to prove that the suspect isn’t telling the truth. Get a question right and the suspect will open up allowing you to jot down more clues but get it wrong and no new clues for Phelps notebook. Although getting a question wrong will not end the game,  but will allow you to less understand the suspect’s motives and the story won’t be as clear.

Searching for clues I found is the most entertaining aspect of this game. You will enter a location and as you walk around your controller will vibrate allowing you to inspect that section more closer. Also each clue is very rich in detail from the text to the dripping blood.Once a new and relevant clue is found Phelps will jot it down in his notebook to be referred to later on in the case.

And we have a wise guy.

As you progress through the game, you will start to rack up points depending on how many questions you answered right or how many clues you found by the end of a case. This will allow you to rank up and sometimes you will unlock a new outfit or a new intuition point. An intuition point allows you while interrogating a person to either erase a wrong answer or if you have a social club account to ask the community which is the right answer. Basically like Who Wants To Be A Millionaire’s ask the crowd and 50/50.

Not only is the voice acting outstanding but so are the performance of the actors. This will allow you to immerse yourself more into the story and the music is very 1940’s making you feel that you’re currently living during that time.

L.A Noire succeeds in many areas but also has flaws. You either love it or hate it but L.A Noire succeeds in being a different type of game than what we’re used to. Although the game does have a slow paced story and gets repetitive but the game is enjoyable and it was entertaining. You can complete everything in the game in just over 20 hours. Free roam you cannot do much in which is a shame really because L.A Noire contains a very large free roam world for you to explore yet there is absolutely nothing to do in it. If you love action games with mix of noire, then you only have one choice but to check this baby out.



Portal 2 VS Mortal Kombat. FIGHT!

April 15, 2011

With both games being released on the same day, which one will you be purchasing? Will you be supporting team Aperture Science or Team MK? A very hard decision indeed.

Aperture Science team, this is what you’re up against.

Mortal Kombat is one of the most famous beat em up games to ever be created in this universe, although it did go down hill with MK VS DC and watered down violence wasn’t acceptable so Mortal Kombat has gone back to its roots with violence and gore being the main feast. Also top fighters making a return such as Noob Saibot and surprisingly Team MK has sent out an invitation to the God of War himself Kratos which he graciously accepted. Stages and mini games from the first MK are making a return and if you were ever a fan of the Krypt you will be happy to know it has made a return. The Krypt is used more like a unlockable shop but you can’t see the content you are purchasing with in game coins. You pick a casket and spend your earned in game coins and whatever comes out of the casket is your prize (evidently). Fatalities & Babalities are more violent and umm more…..cuter than ever?

 Portal 2 is a sequel to the highly acclaimed…..Portal. Every scientist is ready for this game baby because it will rock! The first game was a first person shooter with mind dazzling puzzles. You have a gun and guess what your gun shoots out? Yes, portals. The game is set to have up to 19 tests for you to solve during the main storyline although I’m sure there will be more gameplay outside of the testing facility. Also with a coop feature being introduced in Portal 2 you can now shoot portals at your friends & piss off strangers if you’re into that sort of thing (maybe shooting portals on the ground while they’re trying to help you out? Hey, just saying).

Be sure everyone to comment on which game you will be purchasing and why in our comment system below.


Fallout: New Vegas Review

October 31, 2010

War, war has changed. It’s 2010 and the the sequel to the 2008 game of the year Fallout 3 has been released, but could the sequel grab the game of the year award even though it has been developed by a different developer? Does Fallout: New Vegas fall short to what made Fallout 3 successful or does it do everything the previous entry in the series did and more?

Skinned alive.

New Vegas does not act as a direct sequel to Fallout 3, but offers a similar role playing experience with many new and returning features. The game is set 4 year after the events that took place in Fallout 3. You play as a Courier who’s job is to deliver packages till one day your package is stolen and you’re left for dead. You’re then rescued by Victor a mysterious robot and brought back to a town called Goodspring. Story wise, nothing new, it has been done over a million times. While the story can be interesting at times with the numerous branching paths the game can end, yet it doesn’t draw you in and you will find yourself discouraged in continuing the main quest because the story is, let me try and summarise this…boring.

Anyone order a hammer?

You will awaken at Doctor Mitchell’s house and will be introduced to the character creation screen. Here you will create your character just like Fallout 3. Name, age, gender, specials and so on. Once you’re about to exit the Doctor’s house, you will be presented by a notification asking you if you would like to turn on Hardcore mode, but we will get to that later. So the game begins with you, the Courier in search of the man who shot you, Benny. Then you’re open to a whole world of possibilities, with currency used as caps, dinosaur toys, radiated rockets, ghouls and hell of a lot of bugs and glitches.

While Fallout: New Vegas is a larger game in comparison to Fallout 3, the game is infested with glitches and game breaking bugs. Which comes the million dollar question,was this game even tested? The main quest itself is bugged. The sidequests are bugged. Your companions are bugged. The loading screen is even bugged. During my playthrough I had just completed a main quest and fast travelled to The Strip. I approach the door and it wouldn’t allow me in because now you magically need a key. I’ve been in The Strip more times than I can count and what makes it even worse was this occurred after the 1.01 patch on PS3 was installed. Other bugs such as your companions being stuck to the environment while trying to run, you getting stuck next to a car and frame rate dropping to zero. The game also freezes multiple times, that you frequently begin praying it doesn’t freeze because once it does, it means the console itself has frozen too.

How cliché.

This game seems to have been released incomplete and not tested at all, but when the game isn’t suffering from these glitches it’s truly great. The game is really fun to play when you’re not experiencing the bugs and glitches. The game delivers hour upon hour of joyful gaming. Even while you’re with your girlfriend, you will be thinking Fallout. Although in this day and age, games with this amount of bugs cannot be excused, but then again Fallout: New Vegas does do what it’s meant to and that’s make the player addicted, and I am.

The visuals are out dated and so is the engine. The game itself overall is visually and performance wise better on PC. It’s even less buggy. Players who have played Fallout 3 will recognise many of the textures used in New Vegas. Character appearances have not changed and you will see the same looking civilians in this game that you saw in Fallout 3. Does this mean Fallout: New Vegas is the same game as Fallout 3 but with a different topping? Short answer to that, no. Long answer, noooo. New Vegas is a very different game, with various differences such as a more balanced character building system. At the end of the game, your character won’t feel the same as the other million players that are playing around the world.

Somethings burning...

The V.A.T.S. system is back and is still pretty much the same although your character can use unique melee weapons abilities can be performed in V.A.T.S. A weapon modification, crafting and plant harvesting system have been incorporated into the game. The weapons modification system seems shallow with only 3 types. Increase the size of your weapon’s magazine, mounting a scope or modifying the rate of fire. The plant harvesting system allows you to collect various types of herbs and roots to create powerful healing herbs to aid you on your quest or you can use them to create bombs and even insert them into your ammunition for that extra omph power. Also a number of casino games such as Roulette and Black Jack can be played within The Strip.

Decisions have become more important than ever. No more decisions between black or white. The obvious answer isn’t slapped into your face and speech challenges still depend on your character’s specialities. Although this time around if you fail a speech challenge it can be redone by speaking to the same character again, rather than it disappearing forever.


Hardcore mode adds to the challenge but is it interesting or annoying? You consistently have to keep hydrated, eating food, sleeping and you cannot fast travel if the distance will make you sick of dehydration. Your Stimpaks also do not heal instantly but overtime and your bullets can add weight to your inventory. Hardcore mode doesn’t necessarily add much of a challenge but does become a chore over time. Good thing it’s optional. If you’re searching for realism Hardcore mode is the way to forward.

The reputation system that was absent in Fallout 3 is back in New Vegas. The role of this system is to ally with whom you desire. Each faction will react differently towards you depending on your loyalty towards them. Such as helping the NCR will make Caesar’s Legion angry and will shoot you on sight, while the NCR will aid you during your quest and vice versa. A companion wheel has been implemented to allow interaction with your companion to be less of a nuisance. Options such as follow, stay close, wait and talk are available to use. You can only use one humanoid and one non-humanoid companion simultaneously. Roaming the Wasteland with a companion grants you a special perk to be equipped as long as the companion is with you.

Are you thinking what I'm thinking?

Voice acting is one of New Vegas’s strong points. No matter how long you spend in the game, you will always hear something new the characters have to say but then again some sentences are repeated enough times for you to learn the script. The radio station’s music is still similar to the likes of Fallout 3’s with old classics playing, it really does add atmosphere to the game, especially The Strip music.

Fallout: New Vegas is a game with a large number of rough edges with its ageing engine detracts from the experience, yet it’s really fun game to play and you will find yourself spending half your life completing. With the main quest to take an average of 17-20 hours to complete alone. Even if another identical Fallout game is to be released with only a different topping, we wouldn’t say no.

Score: 8/10


Fallout: New Vegas Hardcore Mode Special Reward Revealed

October 23, 2010

Fallout: New Vegas was released just Tuesday in North America and just yesterday in Europe. New Vegas is about the player being betrayed and left for dead. After being patched up by the doctor while simultaneously creating your character, you’re left with an option before heading out of the operations room. To switch Hardcore mode on (which isn’t recommended) or keep it off and play the game Fallout 3 style.

Hardcore mode is where the developer Obsidian decided on making New Vegas that bit more difficult and interesting or annoying? You consistently have to keep hydrated, eating food, sleeping and you cannot fast travel if the distance will make you sick of dehydration. Your Stimpaks also do not heal instantly but overtime and your bullets can add weight to your inventory.

When prompted to choose if the player would like to switch on or off Hardcore mode at the beginning of the game, a message appears informing the player that there will be a special reward waiting for them upon completion.

The special award is….drum roll please. The Hardcore trophy/achievement. Unfortunately, yeah that is it. So there you have it, a kick in the ass. Check back for our full Fallout: New Vegas review.



Shadow of The Colossus Movie

September 23, 2010

Ping Chang, Misher Films executive producer has commented on how the Shadow of The Colossus movie is coming along.

“For Colossus, beyond the cinematic quality of having Wander battling these sixteen colossi, we have to effectively translate that into a narrative that people are going to want to watch for two hours. Without getting into the specifics of the script, that’s a big challenge, especially for something so stark,” he explained.

“One of the struggles of the game is that it is very episodic in nature, similar to the seven exes from Scott Pilgrim. Not that I don’t respect the Scott Pilgrim source material, but watching the movie, I felt it sort of dragged along. Those are some of the pitfalls that we have to be careful to avoid. So these colossi battles need to be very significant, they can’t just be one after the other, there has to be something learned from them.”

For a movie to capture the essence of Shadow of The Colossus will be no easy task. Chang has also played Shadow of The Colossus multiple times so gamers can be reassured, but then again we can all remember how Street Fighter: The Legend of Chun Li went down or maybe we choose not to remember it.