God of War: Chains of Olympus Review

August 18, 2010

Zeus! Your son has returned with another God of War game and it bring’s the destruction of the competition! Ready at Dawn studio’s second PlayStation 2 to PlayStation Portable transition bring’s Chains of Olympus to serve as a prequel to the God of War franchise. With their first game, Daxter being one of the best looking PSP games this generation, it’s time for Chains of Olympus to take the crown.

The game open’s in Attica where Kratos is defending the city against an army of angry Persians trying to win the city over. Kratos will begin working his way through the city clearing each area of soldiers and then a huge Basilisk makes a surprise entrance attacking Kratos. Now the Basilisk serves as the game’s memorable opening boss battle as we’ve come to get used to in the series. God of War being the three headed Hydra and God of War II being the almighty Colossus of Rhodes. After Kratos finally defeats the Basilisk, the game takes a shift to an entirely different tale. As I’m keeping this review spoiler free, let’s just say if you’ve played God of War I, II and III, aspects of Kratos’s journey you didn’t understand begin to make sense.

As soon as you begin playing Chains of Olympus, one thing you will notice instantly aside from the amount of detail that has been put into the game visually is Kratos’s combos. What you will feel is all the combos you’ve performed on the PS2 version can also be performed in Chains of Olympus. Ready at Dawn studios has done a perfect job imitating the game’s older brother on the PS2. After 10 minutes of playing, I found myself performing my over used combos from the console version that feel very responsive and sometimes I would literally forget that I’m playing this game on the PSP, that’s how little different the game is from the console version. The game’s combat formula remains still intact, with no changes what so ever made to it. You battle a horde of enemies, large and small, collect red orbs and then you upgrade just like in the console version. Why hasn’t the combat changed in Chains of Olympus? One reason, because it’s still fun. This new game in the series doesn’t bring anything new to the table but it sticks to the series roots.

You will be doing three things in this game, killing hordes of enemies, solving puzzles and killing gods. The puzzles vary in difficulty. Some I found myself solving in a matter of seconds while others I had to backtrack in the level to progress. The game is as expected, very linear and has a few passages that branch away from the main path, with some being to open treasure chests or to solve puzzles. Not much variety has been put into this title, such as the Pegasus feature in God of War II.

What’s disappointing in this title is the low amount of boss fights you face on your adventure. Fans of the series would expect more larger bosses? Well there is only one, which is the Basilisk. Most enemies from the previous game return with only a small amount of new enemies being introduced and even if so, they have the same move set as some of the older enemies in the game. Yet you can’t just unleash a large amount of combos on an enemy and expect it to work on all of them. The boss fights are still as gruesome and epic as ever, with each boss having a different way of taking it down, it will definitely leave you scratching your head.

Magic is pretty much the same as the console version of the game, only shown differently. There is a new weapon to use and for once it’s actually helpful when you fully upgrade it. I found myself using it more than the blade’s themselves.

The visuals in this game are really impressive for a PSP title. Every animation is refined, every area is highly detailed and the scale is just unbelievable! What’s even more impressive is once you enter the game, no more loading screens unless you backtrack to an area you’re not supposed to.

Most of the sound and music from the first 2 games are included in Chains of Olympus, so expect to hear your favourite music to be played while battling a boss or an enemy. Some music tracks have been remixed so they become more suitable for this game’s atmosphere.

Once you’ve completed the game, you will unlock bonus content such as the Challenges of Hades, artwork, developer videos and in game costumes. A more harder difficulty is also unlocked for players willing to play the game again in different costumes.

God of War: Chains of Olympus isn’t just a visually stunning achievement but it’s as if a PS2 game has come to life on the PSP. The games story fits perfectly with the main franchise’s adventure. Chains of Olympus is an adventure you won’t stop playing until you reach the credits.


  • Visually stunning
  • Sticks to the franchises roots
  • Superb voice acting and soundtrack


  • Repetitive
  • Very short. 6-7 hours to complete
  • Not much variety
  • Repetitive

9.0 / 10


One comment

  1. It is certainly interesting for me to read this article. Thank you for it. I like such themes and anything connected to them. I would like to read a bit more soon. BTW, pretty good design this site has, but don’t you think it should be changed every few months?

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